Friday 8 April 2011

Creating the Scenery

Most of the terrain was created from one mesh object. A plane was created and converted to an editable poly. With a lot of height and width segments, the mesh was moulded into a rocky type terrain. The use of the soft selection tool made this easier to achieve. A cave object was created in the same way from another mesh and then placed on top of the existing terrain. Rock textures with bump maps were applied to these meshes to form the basic rock formations.



A palm tree object was creating by using a cylinder converted to an editable poly and deformed and bend to form the tree trunk. The palm leaves were created by finding a texture of a palm leaf and applying an opacity map. The leaf was then duplicated a few times and positioned to form the tree. All objects were grouped and repeated many times to create the jungle scene. Boulder objects were created and positioned through the scene. A billboard looking texture was added behind the trees to give the impression of depth in the jungle. The hair and fur modifier was used to create a grass effect in the jungle. The sky was created using a hemisphere with a sky texture applied. A sphere dummy was added so that a volume fog effect could be applied in order to give a realistic looking cloud effect for the sky. Finally cameras and lighting was added to the scene.






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